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evanguy User

Joined: 27 Apr 2010 My Posts
Location: Halifax, Canada
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Posted: Sun Aug 01, 2010 12:01 am Post subject: is there a way to skip monsters off map in CS |
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so when my sorc is doing chaos runs she will stand and attack a monster thats off the map untell max game time. she will run of of mana and just stand attacking as she regens it.
so is there a way to skip a monster if it off the map or if it doesnt die with in 15 seconds
and my hammerdin he will skip them if they are off the map. well maybe thats because hammers has a attack range of 3 so it cant get that close so it skips it. my sorc fires frozen orbs and nova |
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evanguy User

Joined: 27 Apr 2010 My Posts
Location: Halifax, Canada
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Posted: Mon Aug 02, 2010 10:18 am Post subject: |
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| can any one help me with this?? or is any one else having this problem |
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evanguy User

Joined: 27 Apr 2010 My Posts
Location: Halifax, Canada
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Posted: Mon Aug 02, 2010 10:56 pm Post subject: |
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| offering 100fg for help with this |
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1NferNo_666 User

Joined: 13 Aug 2008 My Posts
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Posted: Mon Aug 02, 2010 11:07 pm Post subject: |
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| 100fg? thats such alot for no reading the stickies |
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evanguy User

Joined: 27 Apr 2010 My Posts
Location: Halifax, Canada
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Posted: Mon Aug 02, 2010 11:16 pm Post subject: |
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| 1NferNo_666 wrote: | | 100fg? thats such alot for no reading the stickies |
could your tell me witch one its in please.. i thought i looked through them a few times and didnt see any thing about this |
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evanguy User

Joined: 27 Apr 2010 My Posts
Location: Halifax, Canada
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Posted: Wed Aug 04, 2010 10:38 am Post subject: |
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| 1NferNo_666 wrote: | | 100fg? thats such alot for no reading the stickies |
if its so easy and its just in the stickys you should post what one for me....i cant find it anywhere and no ones else seems to know or want to say |
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kolton User

Joined: 12 Jul 2009 My Posts
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Posted: Wed Aug 04, 2010 10:50 am Post subject: |
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| Code: | if(GetDistance(me.x,me.y,monster.x,monster.y) <= 25 )
if(!CheckCollision(me.areaid, monster.x, monster.y, 0) || !CheckCollision(me.areaid, monster.x, monster.y, 1) || !CheckCollision(me.areaid, monster.x, monster.y, 5))
return false;
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Add that in ntattack.ntl file in NTA_IsValidMonster function
right above return true; |
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splur User

Joined: 20 Mar 2005 My Posts
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Posted: Wed Aug 04, 2010 11:44 am Post subject: |
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| It was literally the post right beneath yours with the title "[D2NT Release] Chaos Sanctuary (Diablo) v2.0" |
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evanguy User

Joined: 27 Apr 2010 My Posts
Location: Halifax, Canada
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Posted: Wed Aug 04, 2010 11:47 am Post subject: |
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| splur wrote: | | It was literally the post right beneath yours with the title "[D2NT Release] Chaos Sanctuary (Diablo) v2.0" |
dude i made this post 4 days ago it wasnt there then |
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