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is there a way to skip monsters off map in CS

 
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evanguy
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Joined: 27 Apr 2010
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Location: Halifax, Canada
PostPosted: Sun Aug 01, 2010 12:01 am    Post subject: is there a way to skip monsters off map in CS Reply with quote

so when my sorc is doing chaos runs she will stand and attack a monster thats off the map untell max game time. she will run of of mana and just stand attacking as she regens it.
so is there a way to skip a monster if it off the map or if it doesnt die with in 15 seconds

and my hammerdin he will skip them if they are off the map. well maybe thats because hammers has a attack range of 3 so it cant get that close so it skips it. my sorc fires frozen orbs and nova
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evanguy
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Joined: 27 Apr 2010
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Location: Halifax, Canada
PostPosted: Mon Aug 02, 2010 10:18 am    Post subject: Reply with quote

can any one help me with this?? or is any one else having this problem
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evanguy
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Joined: 27 Apr 2010
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Location: Halifax, Canada
PostPosted: Mon Aug 02, 2010 10:56 pm    Post subject: Reply with quote

offering 100fg for help with this
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1NferNo_666
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Joined: 13 Aug 2008
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PostPosted: Mon Aug 02, 2010 11:07 pm    Post subject: Reply with quote

100fg? thats such alot for no reading the stickies
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evanguy
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Joined: 27 Apr 2010
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Location: Halifax, Canada
PostPosted: Mon Aug 02, 2010 11:16 pm    Post subject: Reply with quote

1NferNo_666 wrote:
100fg? thats such alot for no reading the stickies


could your tell me witch one its in please.. i thought i looked through them a few times and didnt see any thing about this
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evanguy
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Joined: 27 Apr 2010
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Location: Halifax, Canada
PostPosted: Wed Aug 04, 2010 10:38 am    Post subject: Reply with quote

1NferNo_666 wrote:
100fg? thats such alot for no reading the stickies




if its so easy and its just in the stickys you should post what one for me....i cant find it anywhere and no ones else seems to know or want to say
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kolton
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Joined: 12 Jul 2009
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PostPosted: Wed Aug 04, 2010 10:50 am    Post subject: Reply with quote

Code:
   if(GetDistance(me.x,me.y,monster.x,monster.y) <= 25 )
      if(!CheckCollision(me.areaid, monster.x, monster.y, 0) || !CheckCollision(me.areaid, monster.x, monster.y, 1) || !CheckCollision(me.areaid, monster.x, monster.y, 5))
         return false;


Add that in ntattack.ntl file in NTA_IsValidMonster function

right above return true;
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splur
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Joined: 20 Mar 2005
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PostPosted: Wed Aug 04, 2010 11:44 am    Post subject: Reply with quote

It was literally the post right beneath yours with the title "[D2NT Release] Chaos Sanctuary (Diablo) v2.0"
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evanguy
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Joined: 27 Apr 2010
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Location: Halifax, Canada
PostPosted: Wed Aug 04, 2010 11:47 am    Post subject: Reply with quote

splur wrote:
It was literally the post right beneath yours with the title "[D2NT Release] Chaos Sanctuary (Diablo) v2.0"


dude i made this post 4 days ago it wasnt there then
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