The Edge of Nowhere Forum Index
The Edge of Nowhere
Looking for a new game to play? Check out our Heroes of Newerth forum!
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
Home | Forums | IRC | BHFiles

[D2NT Release] Tuck's HomeMade pickit
Goto page 1, 2  Next
 
Post new topic   Reply to topic    The Edge of Nowhere Forum Index -> D2NT Support
Author Message
1NferNo_666
User
User


Joined: 13 Aug 2008
My Posts

PostPosted: Wed Jul 14, 2010 10:55 pm    Post subject: [D2NT Release] Tuck's HomeMade pickit Reply with quote

Just made this pickit out, Hoping i havnt made any errors.

Basically this is just a big edit of basic extreme pickit and some parts of some1 else pickit i dont know


i take no real credits for this cuz i took some parts of some1 else pickit i dont remember name but he might recognize his work in here, added some stuff in the unique and modified kindof alot of this

Last update August 1

Guide on how to use this pickit

Step 1: go into item_config
Step 2 : go into extreme
Step 3 : make a txt file named Tuck's modified pickit ( or w/e you want ), make sure to change the .txt for a nip, so it should be looking like this Tuck's modified pickit.nip
step 4 : copy paste everything posted in the code under
step 5 : go into your config file
step 6 : write under your pickit section this
NTConfig_NIPFilePath.push("extreme/Tuck's modified pickit ( or w/e you want )"); so it looks like that
Code:

//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");

//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");

//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
NTConfig_NIPFilePath.push("extreme/Tuck's modified pickit ( or w/e you want )");

Step 7 : Enjoy


Code:
//*****************Unique [0.1]
//*****************White [0.2]
//*****************Jewels [0.3]
//*****************Charms [0.4]
//*****************Rare/magic [0.5]
//*****************Sets [0.6]

//*******************************************************
//******************UNIQUE SECTION [0.1]*****************
//*******************************************************

// ##### Helms #########################
[Name] == GrimHelm && [Quality] == unique && [Flag] == ethereal # [LifeLeech] >= 8 && [ManaLeech] >= 8 && [DamageResist] >= 20 // Vampire Gaze
//[Name] == Shako && [Quality] == unique # [Defense] >= 141 // Harlequin Crest
[Name] == Demonhead && [Quality] == unique # [EnhancedDefense] == 150 && [LifeLeech] >= 10 && [Strength] >= 30 // Andariel's Visage
[Name] == BoneVisage && [Quality] == unique # [Sockets] >= 2 && [Defense] >= 477 && [Strength] >= 35 // Giant Skull
[Name] == SpiredHelm && [Quality] == unique # [PassiveColdMastery] == 15 && [Dexterity] == 20 && [itemabsorbcold] == 9 // Nightwing's Veil
[Name] == Corona && [Quality] == unique # [Sockets] == 2 && [DamageResist] == 15 && [FireResist] >= 30 // Crown of ages

// ##### Armor #########################
[Name] == SerpentskinArmor && [Quality] == unique && [Flag] != ethereal # [FireResist] == 35 && [magicdamagereduction] == 13 // Skin of the Vipermagi
[Name] == Wyrmhide && [Quality] == unique && [Flag] != ethereal # [Defense] >= 1000 && [FireResist] == 35 && [magicdamagereduction] == 13 // Skin of the Vipermagi
[Name] == MeshArmor && [Quality] == unique && [Flag] == ethereal # [EnhancedDefense] == 220 // Shaftstop
[Name] == DuskShroud && [Quality] == unique && [Flag] != ethereal # ([PassiveFireMastery] == 15 || [PassiveLtngMastery] == 15 || [PassiveColdMastery] == 15) // Ormus' Robes
[Name] == WireFleece && [Quality] == unique && [Flag] == ethereal # [EnhancedDefense] == 200 && [magicdamagereduction] == 20 && [normaldamagereduction] == 20 // The Gladiator's Bane
[Name] == KrakenShell && [Quality] == unique # [DamageResist] == 25 && [Strength] == 50 && [defense] == 1772 // Leviathan
[Name] == SacredArmor && [Quality] == unique # [Strength] == 30 && [FireResist] == 30 && [defense] == 1502 // Tyrael's Might

// ##### Shields #######################
[Name] == Monarch && [Quality] == unique && [Flag] != identified # [Defense] == 148 // Stormshield

// ##### Gloves ########################
//[Name] == ChainGloves && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 30 && [ItemMagicBonus] >= 40 // Chance Guards
//[Name] == LightGauntlets && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 30 && [defense] == 25 // Magefist
//[Name] == BattleGauntlets && [Quality] == unique && [Flag] != ethereal # [Defense] == 71 && [EnhancedDefense] >= 30 && [FCR] >= 20 // Magefist
//[Name] == CrusaderGauntlets && [Quality] == unique && [Flag] != ethereal # [Defense] >= 98 && [EnhancedDefense] >= 30 && [FCR] >= 20 // Magefist
[Name] == VampireboneGloves && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 120 && [Strength] >= 15 && [LifeLeech] >= 10 && [itemhealafterkill] == 10 // Dracul's Grasp
[Name] == OgreGauntlets && [Quality] == unique # [Defense] >= 270 && [EnhancedDamage] >= 60 && [Strength] >= 20 // Steelrend

// ##### Boots #########################
[Name] == Boots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 20 // Hotspur
[Name] == SharkskinBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 210 && [MaxHP] >= 65 // Waterwalk
//[Name] == MeshBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 190 // Silkweave
[Name] == BattleBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 190 && [ItemMagicBonus] >= 50 // War Traveler
[Name] == WarBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Gore Rider
[Name] == MyrmidonGreaves && [Quality] == unique && [Flag] != ethereal # [Defense] >= 210 && [EnhancedDefense] >= 200 // Gore Rider
[Name] == ScarabshellBoots && [Quality] == unique && [Flag] == ethereal # [Strength]+[Vitality] >= 30 // Sandstorm Trek
[Name] == MyrmidonGreaves && [Quality] == unique # [Dexterity] >= 25 && [ShadowDisciplinesSkillTab] >= 2 && [EnhancedDefense] == 100 // Shadow Dancer

// ##### Belts #########################
//[Name] == HeavyBelt && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 60 && [ItemGoldBonus] >= 80 // Goldwrap
//[Name] == DemonhideSash && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 180 && [DamageResist] >= 15 && [LifeLeech] >= 8 && [MagicDamageReduction] == 15 // String of Ears
//[Name] == WarBelt && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Thundergod's Vigor
[Name] == SpiderwebSash && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 120 // Arachnid Mesh
//[Name] == VampirefangBelt && [Quality] == unique && [Flag] != ethereal # [LifeLeech] >= 7 // Nosferatu's Coil
[Name] == MithrilCoil && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 140 && [Vitality] >= 40 && [DamageResist] >= 15 // Verdungo's Hearty Cord

// ##### Barbarian Helms ###############
[Name] == SlayerGuard && [Quality] == unique # [EnhancedDefense] >= 200 && [LifeLeech] >= 6 // Arreat's Face
[Name] == GuardianCrown && [Quality] == unique # [Defense] >= 480 && [EnhancedDefense] >= 200 && [LifeLeech] >= 6 // Arreat's Face

// ##### Druid Pelts ###################
[Name] == TotemicMask && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Jalal's Mane

// ##### Paladin Shields ###############
[Name] == GildedShield && [Quality] == unique # [EnhancedDefense] >= 200 // Herald Of Zakarum
[Name] == ZakarumShield && [Quality] == unique # [Defense] >= 555 && [EnhancedDefense] >= 200 && [PaladinSkills] >= 2 // Herald Of Zakarum

// ##### Necromancer Shrunken Heads ####
[Name] == HierophantTrophy && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Homunculus
[Name] == BloodlordSkull && [Quality] == unique && [Flag] != ethereal # [NecromancerSummoningSkillTab]+[PoisonAndBoneSkillTab]+[CursesSkillTab] >= 9 // Darkforce Spawn
[Name] == Succubus Skull && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] == 150 && [FireResist] == 30 && [necromancerskills] == 3 // BoneFlame
// ##### Axes ##########################
[Name] == EttinAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 5 && [EnhancedDamage] >= 270 // Rune Master
[Name] == BerserkerAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 280 && [itemhealafterkill] == 9 // Death Cleaver

// ##### Bows ##########################
//[Name] == ShortSiegeBow && [Quality] == unique # [EnhancedDamage] >= 170 // Witchwild String
//[Name] == WardBow && [Quality] == unique # [EnhancedDamage] >= 200 && [PlusSkillGuidedArrow] >= 5 // Widowmaker
//[Name] == HydraBow && [Quality] == unique # [ManaLeech] >= 8 // Windforce

// ##### Crossbows #####################
//[Name] == Ballista && [Quality] == unique # [EnhancedDamage] >= 200 && [PlusDefense] == 150 // Buriza-Do Kyanon

// ##### Daggers #######################
//[Name] == BoneKnife && [Quality] == unique // Wizardspike

// ##### Maces #########################
[Name] == Scourge && [Quality] == unique # [EnhancedDamage] >= 300 && [IAS] == 30 && [ // Stormlash

// ##### Polearms ######################
[Name] == OgreAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 310 // Bonehew
[Name] == Thresher && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 230 && [LifeLeech] >= 15 // The Reaper's Toll
[Name] == CrypticAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 280 && [FireResist] >=45 [ItemMagicBonus] >= 70 // Tomb Reaver

// ##### Scepters ######################
[Name] == MightyScepter && [Quality] == unique # [Sockets] >= 2 && [EnhancedDamage] >= 300 && [PaladinSkills] >= 3 && [itemhealafterdemonkill] == 20 // Heaven's Light
[Name] == MightyScepter && [Quality] == unique # [EnhancedDamage] >= 290 && [ItemNormalDamage] >= 110 && [ItemReqPercent] <= -60 // The Redeemer
[Name] == Caduceus && [Quality] == unique # [EnhancedDamage] >= 290 && [PaliCombatSkillTab] >= 4 && [normaldamagereduction] == 7 && [itemtohitpercentperlevel] = 200 // Astreon's Iron Ward

// ##### Staves ########################
//[Name] == ElderStaff && [Quality] == unique # [ItemAllSkills] >= 4 // Ondal's Wisdom

// ##### Throwing ######################
//[Name] == WingedAxe && [Quality] == unique # [EnhancedDamage] >= 210 // Lacerator

// ##### Wands #########################
[Name] == UnearthedWand && [Quality] == unique # [PassivePoisPierce] >= 50 && [PoisonAndBoneSkillTab] >= 2 // Death's Web

// ##### Amazon Weapons ################
[Name] == CeremonialJavelin && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 200 && [LifeLeech] >= 9 // Titan's Revenge
[Name] == MatriarchalJavelin && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 200 && [LifeLeech] >= 9 // Titan's Revenge

// ##### Assassin Katars ###############
[Name] == GreaterTalons && [Quality] == unique # [EnhancedDamage] >= 200 && [LifeLeech] >= 9 // Bartuc's Cut-Throat

// ##### Sorceress Orbs ################
//[Name] == SwirlingCrystal && [Quality] == unique // The Oculus
[Name] == EldritchOrb && [Quality] == unique # [SorceressSkills] >= 3 && ([PassiveFireMastery] >= 20 || [PassiveLtngMastery] >= 20) && [Energy] == 30  // Eschuta's Temper
[Name] == DimensionalShard && [Quality] == unique # [PassiveColdMastery] >= 30 && [lightresist]+[FireResist] >= 70  // Death's Fathom

// ##### Circlets ######################
[Name] == Tiara && [Quality] == unique && [Flag] != ethereal # [Defense] >= 170 && [FireResist] >= 70 // Kira's Guardian
[Name] == Diadem && [Quality] == unique # [Defense] >= 240 && [PassiveLtngMastery]+[PassiveLtngPierce] >= 35 // Griffon's Eye

// ##### Rings #########################
//[Type] == ring && [Quality] == unique # [ItemMagicBonus] == 30 // Nagelring
//[Type] == ring && [Quality] == unique # [ManaLeech] >= 7 // Manald Heal
[Type] == ring && [Quality] == unique # [ItemMaxManaPercent] == 25 // Stone of Jordan
//[Type] == ring && [Quality] == unique # [MaxHP] == 40 // Dwarf Star
[Type] == ring && [Quality] == unique # [ToHit] >= 245 && [Dexterity] >= 20 // Raven Frost
//[Type] == ring && [Quality] == unique # [LifeLeech] >= 5 && [MaxStamina] == 50 // Bul-Kathos' Wedding Band
[Type] == ring && [Quality] == unique # [ItemAbsorbLightPercent] >= 20 && [ItemMagicBonus] >= 20 // Wisp Projector

// ##### Amulets #######################
//[Type] == amulet && [Quality] == unique # [Dexterity] == 25 // The Cat's Eye
//[Type] == amulet && [Quality] == unique # [LightResist] == 35 // Highlord's Wrath
[Type] == amulet && [Quality] == unique # [Strength] == 5 && [ColdResist] >= 30 // Mara's Kaleidoscope
//[Type] == amulet && [Quality] == unique # [DefensiveAurasSkillTab] >= 2 // Seraph's Hymn
[Type] == amulet && [Quality] == unique # [ToHit] >= 450 && [ColdResist] >= 35 && [PlusDefense] >= 350 // Metalgrid

// ##### Jewels ########################
[Type] == jewel && [Quality] == unique # [PassiveFireMastery]+[PassiveFirePierce] >= 10 // Rainbow Facet
[Type] == jewel && [Quality] == unique # [PassiveLtngMastery]+[PassiveLtngPierce] >= 10 // Rainbow Facet
[Type] == jewel && [Quality] == unique # [PassiveColdMastery]+[PassiveColdPierce] >= 10 // Rainbow Facet
[Type] == jewel && [Quality] == unique # [PassivePoisMastery]+[PassivePoisPierce] >= 10 // Rainbow Facet

// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == unique

// ##### Large Charms ##################
[Name] == LargeCharm && [Quality] == unique

// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == unique # [ItemReducedPrices] >= 15 && [ItemMagicBonus] >= 40

//*******************************************************
//******************White Section [0.2]******************
//*******************************************************
// ######################
// Info Armor Defenses:
// MP: 225-261 || 15ed: 300 || eth: 391
// DS: 361-467 || 15ed: 537 || eth: 700
// Wyrmhide:   364-470 || 15ed: 540 || eth: 705
// Scarab Husk: 369-474 || 15ed: 545 || eth: 711
// Wire Fleece: 375-481 || 15ed: 550 || eth: 721
// AP: 410-524 || 15ed: 600 || eth: 786
// Sacred Armor:   487-600 || 15ed: 690 || eth: 900
// ######################

// ##### Armor = Superior ###############
[Name] == MagePlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [durability] >= 15 && ([Sockets] == 3 || [Sockets] == 4)
[Name] == DuskShroud && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [durability] >= 15 && ([Sockets] == 3 || [Sockets] == 4)
[Name] == Wyrmhide && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [durability] >= 15 && ([Sockets] == 3 || [Sockets] == 4)
[Name] == ScarabHusk && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [durability] >= 15 && ([Sockets] == 3 || [Sockets] == 4)
[Name] == Wire Fleece && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [durability] >= 15 && ([Sockets] == 3 || [Sockets] == 4)
[Name] == ArchonPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [durability] >= 15 && ([Sockets] == 3 || [Sockets] == 4)
[Name] == SacredArmor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [durability] >= 15 && ([Sockets] == 3 || [Sockets] == 4)

// ##### Armor = Ethereal ###############
[Name] == MagePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 391 && [Sockets] == 0
[Name] == DuskShroud && [Quality] == normal && [Flag] == ethereal # [Defense] >= 700 && [Sockets] == 0
[Name] == Wyrmhide && [Quality] == normal && [Flag] == ethereal # [Defense] >= 705 && [Sockets] == 0
[Name] == ScarabHusk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 711 && [Sockets] == 0
[Name] == Wire Fleece && [Quality] == normal && [Flag] == ethereal # [Defense] >= 721 && [Sockets] == 0
[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 786 && [Sockets] == 0
[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 900 && [Sockets] == 0

// ##### Barbarian Helms ###############
[Type] == primalhelm && [Class] >= normal && [Quality] == magic && [Flag] != ethereal # [WarCriesSkillTab]+[SkillBattleOrders] >= 5
[Type] == primalhelm && [Quality] == rare && [Class] >= exceptional && [Flag] != ethereal # [BarbarianSkills] >= 2 && ([SkillBattleOrders] >= 2 || [ItemGoldBonus] >= 70)

// ##### Druid Pelts ###################
//[Type] == pelt && [Quality] <= superior && [Flag] != ethereal # [SkillHurricane]+[SkillTornado] >= 4 // Delirium

// ##### Shields #######################
[Type] == shield && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 15 && [durability] >= 15 // Dream
//[Name] == Monarch && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 15 && [durability] >= 15 // Phoenix or Spirit

// ##### Necromancer Shrunken Heads ####
[Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillBoneSpear]+[SkillBoneSpirit] >= 6 // Splender
[Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillPoisonExplosion]+[SkillPoisonNova] >= 6 // Splender

// ##### Paladin Shields ###############
([Name] == AkaranTarge || [Name] == SacredRondache || [Name] == SacredTarge) && [Quality] == superior && [Flag] != Ethereal # [FireResist] >= 45 && [Sockets] == 3    // Sanctuary
([Name] == AkaranTarge || [Name] == SacredRondache || [Name] == SacredTarge) && [Quality] == normal && [Flag] != Ethereal # [FireResist] >= 45 && ([Sockets] == 0 || [Sockets] == 4)      // Sanctuary, if ladder add a 4 socket for Spirit, Phoenix

// ##### Paladin Shields = Ethereal ###############
([Name] == VortexShield || [Name] == SacredTarge) && [Quality] == normal && [Flag] == Ethereal # [FireResist] >= 40 && [Sockets] == 0         // Exile
([Name] == VortexShield || [Name] == SacredTarge) && [Quality] == normal && [Flag] == Ethereal # [EnhancedDamage] >= 50 && [Sockets] == 0     // Exile

// ##### Axes ##########################
//[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 15 && [ToHit] == 3 // Grief, Fury, Passion, Hoj
//[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 15 && [Durability] == 15 // Grief, Fury, Passion, Hoj
//[Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # [Sockets] == 5 // Breath of the Dying

// ##### Bows ##########################
//[Type] == bow && [Class] == elite && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 && [ToHit] >= 3 // Faith
//[Name] == GreatBow && [Quality] == superior # [Sockets] == 0 && [EnhancedDamage] >= 15 // Faith
[Type] == amazonbow && [Class] == Elite && [Quality] == superior # [bowandcrossbowskilltab] == 3 && [Sockets] >= 4 && [EnhancedDamage] >= 15 && [ToHit] >= 3 // Faith

// ##### Scepters ######################
([Name] == Caduceus || [Name] == DivineScepter || [Name] == WarScepter) && [Quality] <= superior # [SkillHolyShield] >= 3 && ([Sockets] == 0 || [Sockets] == 5)   // Call to Arms
([Name] == Caduceus || [Name] == DivineScepter || [Name] == WarScepter) && [Quality] <= superior # [SkillFistOfTheHeavens] >= 3 && ([Sockets] == 0 || [Sockets] == 5)   // Call to Arms, Foh Stick
([Name] == Caduceus || [Name] == DivineScepter || [Name] == WarScepter) && [Quality] <= superior # [SkillFistOfTheHeavens]+[SkillConviction] >= 4 && ([Sockets] == 0 || [Sockets] == 5)  // Call to Arms, Foh Stick

// ##### Maces #########################
//[Name] == Flail && [Quality] == superior # [Sockets] == 4 && [Durability] >= 15 && [ToHit] >= 3 // Heart of the Oak
//[Name] == Flail && [Quality] == superior # [Sockets] == 5 && [Durability] >= 15 && [ToHit] >= 3 // Call to Arms

// ##### Polearms ######################
//[Type] == polearm && [Class] == normal && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 6) && [EnhancedDamage] >= 15 && ([Durability >= 15 || [ToHit] >= 3) // Insight, infinity, etc

// ##### Swords ########################
//[Name] == CrystalSword && [Quality] == superior && [Flag] == ethereal # [Sockets] == 5 && [Enhanced Damage] >= 15 && ([Durability >= 15 || [ToHit] >= 3) // Call to Arms
//([Name] == Zweihander || [Name] == ColossusBlade) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 15 && ([Durability >= 15 || [ToHit] >= 3) // Grief
[Name] == ColossusBlade && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 && [ToHit] >= 3 // Breath of the Dying
//[Name] == PhaseBlade && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 && [ToHit] >= 3 // Last Wish

// ##### Assassin Katars ###############
[Type] == assassinclaw && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && ([skilllightningsentry] >= 3 || [skilldeathsentry] >= 3) // chaos
[Type] == assassinclaw && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [skillvenom] >= 3 && ([skillweaponblock] >= 3 || [skillclawmastery] >= 2 || [skillfade] >= 2 || [skillbladeshield] >= 2 || [skilldragonflight] >=2 || [skillmindblast] >= 1)  // chaos
[Type] == assassinclaw && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [skillbladeshield] >= 3 && ([skillweaponblock] >= 3 || [skillclawmastery] >= 2 || [skillfade] >= 2 || [skillvenom] >= 2 || [skilldragonflight] >=2 || [skillmindblast] >= 1)  // chaos
[Type] == assassinclaw && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [skillweaponblock] >= 3 && ([skillclawmastery] >= 2 || [skillfade] >= 2 || [skillvenom] >= 2 || [skillbladeshield] >= 2 || [skilldragonflight] >=2 || [skillmindblast] >= 1)  // chaos


//=========================
//==========Weapons========
//=========================

[Name] == scissorssuwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillLightningSentry] == 3 && ([SkillMindBlast] == 3 || [SkillDragonFlight] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == scissorssuwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillDragonFlight] == 3 && ([SkillMindBlast] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == scissorssuwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillVenom] == 3 && ([SkillMindBlast] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == scissorssuwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillShadowMaster] == 3 && ([SkillMindBlast] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == scissorssuwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillMindBlast] == 3 && [SkillWeaponBlock] == 3 && ([Sockets] == 3 || [Sockets] == 0)
[Name] == suwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillLightningSentry] == 3 && ([SkillMindBlast] == 3 || [SkillDragonFlight] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == suwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillDragonFlight] == 3 && ([SkillMindBlast] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == suwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillVenom] == 3 && ([SkillMindBlast] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == suwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillShadowMaster] == 3 && ([SkillMindBlast] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == suwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillMindBlast] == 3 && [SkillWeaponBlock] == 3 && ([Sockets] == 3 || [Sockets] == 0)
[Name] == feralclaws && [Quality] <= superior && [Flag] != ethereal # [SkillLightningSentry] == 3 && ([SkillMindBlast] == 3 || [SkillDragonFlight] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == feralclaws && [Quality] <= superior && [Flag] != ethereal # [SkillDragonFlight] == 3 && ([SkillMindBlast] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == feralclaws && [Quality] <= superior && [Flag] != ethereal # [SkillVenom] == 3 && ([SkillMindBlast] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == feralclaws && [Quality] <= superior && [Flag] != ethereal # [SkillShadowMaster] == 3 && ([SkillMindBlast] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == feralclaws && [Quality] <= superior && [Flag] != ethereal # [SkillMindBlast] == 3 && [SkillWeaponBlock] == 3 && ([Sockets] == 3 || [Sockets] == 0)
[Name] == RunicTalons && [Quality] <= superior && [Flag] != ethereal # [SkillLightningSentry] == 3 && ([SkillMindBlast] == 3 || [SkillDragonFlight] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == RunicTalons && [Quality] <= superior && [Flag] != ethereal # [SkillDragonFlight] == 3 && ([SkillMindBlast] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == RunicTalons && [Quality] <= superior && [Flag] != ethereal # [SkillVenom] == 3 && ([SkillMindBlast] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == RunicTalons && [Quality] <= superior && [Flag] != ethereal # [SkillShadowMaster] == 3 && ([SkillMindBlast] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0)
[Name] == RunicTalons && [Quality] <= superior && [Flag] != ethereal # [SkillMindBlast] == 3 && [SkillWeaponBlock] == 3 && ([Sockets] == 3 || [Sockets] == 0)

[Type] == Wand && [Name] != wand && [Name] != burntwand && [Name] != yewwand && [Quality] <= superior # [Sockets] != 1 && [SkillBoneSpear] == 3 && ([skillbonearmor] >= 2 || [SkillBoneSpirit] >= 2 || [SkillTeeth] >=2 || [skillbonewall] >=1)

// ##### Runes #########################
//[Name] == ElRune
//[Name] == EldRune
//[Name] == TirRune
//[Name] == NefRune
//[Name] == EthRune
//[Name] == IthRune
//[Name] == TalRune
//[Name] == RalRune
//[Name] == OrtRune
//[Name] == ThulRune
//[Name] == AmnRune
//[Name] == SolRune
//[Name] == ShaelRune
//[Name] == DolRune
//[Name] == HelRune
//[Name] == IoRune
//[Name] == LumRune
//[Name] == KoRune
//[Name] == FalRune
//[Name] == LemRune
//[Name] == PulRune
//[Name] == UmRune
//[Name] == MalRune
//[Name] == IstRune
//[Name] == GulRune
[Name] == VexRune
[Name] == JahRune
[Name] == BerRune
[Name] == OhmRune
[Name] == SurRune
[Name] == LoRune
[Name] == ChamRune
[Name] == ZodRune


// ##### Gems ##########################
//[Name] == ChippedAmethyst
//[Name] == ChippedDiamond
//[Name] == ChippedEmerald
//[Name] == ChippedRuby
//[Name] == ChippedSapphire
//[Name] == ChippedSkull
//[Name] == ChippedTopaz
//[Name] == FlawedAmethyst
//[Name] == FlawedDiamond
//[Name] == FlawedEmerald
//[Name] == FlawedRuby
//[Name] == FlawedSapphire
//[Name] == FlawedSkull
//[Name] == FlawedTopaz
//[Name] == Amethyst
//[Name] == Diamond
//[Name] == Emerald
//[Name] == Ruby
//[Name] == Skull
//[Name] == Sapphire
//[Name] == Topaz
//[Name] == FlawlessAmethyst
//[Name] == FlawlessDiamond
//[Name] == FlawlessEmerald
//[Name] == FlawlessRuby
//[Name] == FlawlessSapphire
//[Name] == FlawlessSkull
//[Name] == FlawlessTopaz
//[Name] == PerfectAmethyst
//[Name] == PerfectDiamond
//[Name] == PerfectEmerald
//[Name] == PerfectRuby
//[Name] == PerfectSapphire
//[Name] == PerfectSkull
//[Name] == PerfectTopaz

// ##### Potions #######################
//[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
//[Name] == GreaterManaPotion
[Name] == SuperManaPotion
[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion

// ##### Keys ##########################
//[Name] == KeyOfTerror
//[Name] == KeyOfHate
//[Name] == KeyOfDestruction

// ##### Essence ##########################
//[Name] == BurningEssenceofTerror
//[Name] == ChargedEssenceofHatred
//[Name] == TwistedEssenceofSuffering
//[Name] == FesteringEssenceofDestruction
//[Name] == TokenOfAbsolution

// ##### Gold ##########################
[Type] == gold # [Gold] >= 2500

//*******************************************************
//******************Charms Section [0.3]*****************
//*******************************************************

// ** Grand Charms **

//BARB

//[Name] == cm3 && [Quality] == magic # [MasteriesSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
//[Name] == cm3 && [Quality] == magic # [BarbCombatSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
//[Name] == cm3 && [Quality] == magic # [WarCriesskilltab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
 
//SIN

[Name] == cm3 && [Quality] == magic # [TrapsSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
//[Name] == cm3 && [Quality] == magic # [ShadowDisciplinesSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
//[Name] == cm3 && [Quality] == magic # [MartialArtsSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)

//ZON

[Name] == cm3 && [Quality] == magic # [JavelinAndSpearSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
//[Name] == cm3 && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
//[Name] == cm3 && [Quality] == magic # [BowAndCrossbowSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)

//DRUID

//[Name] == cm3 && [Quality] == magic # [ShapeShiftingSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
[Name] == cm3 && [Quality] == magic # [ElementalSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
//[Name] == cm3 && [Quality] == magic # [DruidSummoningSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)

//SORC

[Name] == cm3 && [Quality] == magic # [FireSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
[Name] == cm3 && [Quality] == magic # [ColdSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
[Name] == cm3 && [Quality] == magic # [LightningSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)

//PALLY

[Name] == cm3 && [Quality] == magic # [PaliCombatSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
//[Name] == cm3 && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
//[Name] == cm3 && [Quality] == magic # [DefensiveAurasSkilltab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)

//NECRO

[Name] == cm3 && [Quality] == magic # [PoisonAndBoneSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
//[Name] == cm3 && [Quality] == magic # [CursesSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
//[Name] == cm3 && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)



// RESIST GCS
//[Name] == cm3 && [Quality] == magic # [fireresist]+[lightresist]+[coldresist] == 45 || [itemgoldbonus] == 40 // 15res all / 40 % gold find
[Name] == cm3 && [Quality] == magic # [fireresist]+[lightresist]+[coldresist] >= 36 && ([MaxHp] >= 27 || [FRW] == 7 || [FHR] == 12 || [strength] == 6 || [dexterity] == 6 || [itemgoldbonus] >= 39) // 15res + 27+life,fhr,frw,6str,6dex,39+gf


//MAX DAMAGE GCS
//[Name] == grandcharm && [Quality] == magic #[Max Damage] >= 9 && [Maxhp] >= 35
[Name] == grandcharm && [Quality] == magic # [Max Damage] >= 12 && [Tohit] >= 50
[Name] == grandcharm && [Quality] == magic # [Max Damage] >= 9 && [Tohit] >= 50 && [Maxhp] >= 29
[Name] == grandcharm && [Quality] == magic # [Max Damage] >= 9 && [Maxhp] >= 23
//[Name] == grandcharm && [Quality] == magic # [Max Damage] >= 9 && [FHR] == 12
[Name] == grandcharm && [Quality] == magic # [Max Damage] >= 9  && [tohit] >= 50 && [FRW] == 7
[Name] == grandcharm && [Quality] == magic # [Max Damage] >= 9 && [tohit] >= 50 && [FHR] == 12
[Name] == grandcharm && [Quality] == magic # [Max Damage] == 10 && [tohit] >= 50 && [strength] >= 4
[Name] == grandcharm && [Quality] == magic # [Max Damage] == 10 && [tohit] >= 50 && [dexterity] >= 4

//AR/LIFE GCS
[Name] == grandcharm && [Quality] == magic # [tohit] >= 120 && [Maxhp] >= 37           
[Name] == grandcharm && [Quality] == magic # [tohit] >= 125 && [Maxhp] >= 35

//LIFE/MANA GCS

[Name] == cm3 && [Quality] == magic # [MaxHp]+[MaxMana] >= 80 

// ** SMALL CHARMS **

//MISC LIFE/STATS SCS

//[Name] == cm1 && [Quality] == magic # [MaxHP] == 20 // 20life
//[Name] == cm1 && [Quality] == magic # [MaxHP] == 15 // 15lifelld
[Name] == cm1 && [Quality] == magic # [MaxHP] >= 20 && ([MaxMana] >= 15 || [fireresist] >= 11 || [lightresist] >= 11 || [coldresist] >= 11 || [poisonresist] >= 11)

//MISC FHR SCS

[Name] == cm1 && [Quality] == magic # [Fhr] >= 5 && ([MaxMana] >= 15 || [fireresist] >= 11 || [lightresist] >= 11 || [coldresist] >= 11 || [poisonresist] >= 11)

//MISC MAX DAMAGE SCS

[Name] == cm1 && [Quality] == magic # [MaxDamage] >= 3 && ([MaxHP] >= 20 || [FHR] >= 5 || [FRW] >= 3 || [strength] >= 2 || [dexterity] >=2 || [itemgoldbonus] >= 6)
[Name] == cm1 && [Quality] == magic # [MaxDamage] == 4 && [ToHit] >= 10 //4max +> 10ar

//Poison
[Name] == cm1 && [Quality] == magic # [poisonmaxdam] >= 175

//RES SCS

[Name] == cm1 && [Quality] == magic # [fireresist] >= 5 && [coldresist] >= 5 && [FHR] >= 5 //3+ all res
//[Name] == cm1 && [Quality] == magic # ([fireresist] >= 11 || [coldresist] >= 11 || [lightresist] >= 11 || [poisonresist] >= 11) // 9+ single res

//MF/GF & MSC CHARMS

//[Name] == cm1 && [Quality] == magic # [itemmagicbonus] == 7 // 7%mf
//[Name] == cm1 && [Quality] == magic # [itemgoldbonus] == 10 // gf 10%
[Name] == cm1 && [Quality] == magic # [MaxMana] >= 17 && ([FRW] >= 3 || [FHR] >= 5 || [strength] >= 2 || [dexterity] >= 2)

//*******************************************************
//******************Jewels Section [0.4]*****************
//*******************************************************

[name] == jewel && [Quality] == rare # [FHR] == 7 && [strength] >= 8 && [Dexterity] >= 7 && [lightResist]+[Fireresist] >= 20
[name] == jewel && [Quality] == magic # [FHR] == 7 && ([Lightresist] == 30 || [FireResist] == 30 || [ColdResist] == 30 || [FireResist]+[Coldresist] == 30)
[name] == jewel && [Quality] == magic # [IAS] == 15 && [FireResist]+[Coldresist] == 30
[name] == jewel && [Quality] == magic # [EnhancedDamage] == 40 && [IAS] == 15
[name] == jewel && [Quality] == magic # [MaxHp] == 20 && [FireResist]+[Coldresist] == 30
[name] == jewel && [Quality] == magic # [IAS] == 15 && [ToHit] == 100

//*******************************************************
//**************Rare/Magic Section [0.5]*****************
//*******************************************************

//RARE/Crafted RINGS
[Type] == Ring && [Quality] <= crafted # [FCR] == 10 && [80] >= 20 // <= crafted fcr/20mf ring
//Type == Ring && [Quality] == rare # [manaleech] >= 5 && [lifeleech] >= 5
[Type] == Ring && [Quality] <= crafted # [FCR] == 10 && [Maxhp] >= 25 && ([dexterity] >= 10 || [strength] >= 15 || [MaxMana] >= 45)
[Type] == Ring && [Quality] <= crafted # [FCR] == 10 && [dexterity]+[strength] >= 25
[Type] == Ring && [Quality] <= crafted # [FCR] == 10 && [Mana] >= 55 && ([dexterity] >= 10 || [strength] >= 15)
[Type] == Ring && [Quality] == crafted # ([strength] >= 21 || [Maxhp] >= 41)
[Type] == Ring && [Quality] <= crafted # [FCR] == 10 && ([strength] >= 20 || [dexterity] == 15)
// <= 8 less than crafted


//Magic ammys

[Type] == amulet && [Quality] == 4 # [itemmagicbonus] == 50  //50mf ring
[Type] == amulet && [Quality] == magic # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 3) && ([MaxHP] >= 99 || [Dexterity] >= 30 || [FCR] >= 10 || [Strength] >= 30)

//Rare/crafted ammys
[Type] == Amulet && [Quality] <= 8 # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [itemmagicbonus] >= 20


//+2class/Tree
[Type] == Amulet && [Quality] <= crafted # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] >= 10 && [strength] >= 15 && [dexterity] >= 10
[Type] == Amulet && [Quality] <= crafted # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] >= 10 && [strength] >= 15 && [Maxhp] >= 30
[Type] == Amulet && [Quality] <= crafted # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] >= 10 && [dexterity] >= 15 && [Maxhp] >= 30
[Type] == Amulet && [Quality] <= crafted # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] >= 10 && [strength] >= 15 && [39]+[41]+[43]+[45] >= 35
[Type] == Amulet && [Quality] <= crafted # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] >= 10 && [dexterity] >= 15 && [39]+[41]+[43]+[45] >= 35
[Type] == Amulet && [Quality] <= crafted # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] >= 10 && ([MaxHP] >= 30 || [MaxMana] >= 50) && [39]+[41]+[43] >= 40
[Type] == Amulet && [Quality] <= crafted # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] >= 10 && ([MaxHP]+[MaxMana] >= 50) && [Strength]+[Dexterity] >= 20
[Type] == Amulet && [Quality] <= crafted # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] >= 10 && [Strength]+[Dexterity] >= 30
[Type] == Amulet && [Quality] <= crafted # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] >= 10 && [strength] >= 15 && [MaxMana] >= 50
[Type] == Amulet && [Quality] <= crafted # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] >= 10 && [dexterity] >= 15 && [MaxMana] >= 50
[Type] == Amulet && [Quality] <= crafted # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] >= 10 && [39]+[41]+[43]+[45] >= 75
[Type] == Amulet && [Quality] <= crafted # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [fireresist]+[lightresist]+[coldresist] >= 40 && ([Strength]+[Dexterity] >= 30 || [MaxHP] >= 30 || [MaxMana] >= 50)
// <= less than crafted [83] = Skilllevels [188] = skilltabs


// ** MAGIC/RARE DRUID SKILL PELTS SECTION **

[Type] == pelt && [Quality] == magic # ([DruidSkills] == 2 || [ElementalSkillTab] >=2) && [SkillTornado] >= 3
[Type] == pelt && [Quality] == rare # [DruidSkills] == 2 && [SkillTornado] == 3 && [MaxHP] >=20
//[Type] == pelt && [Quality] == Rare // Unid pelts

//** RARE CIRCLETS SECTION **

//+2 CLASS SKILL/20 FCR CIRCLET

[Type] == circlet && [Quality] == magic && [Flag] != ethereal # ([Sockets] >= 3 || [ItemAddClassSkills] == 2 || [ItemAddSkillTab] >= 3) && ([Strength] >= 20 || [Dexterity] >= 20 || [MaxHP] >= 80 || [FRW] >= 30 || [FCR] >= 20)
[Type] == circlet && [Quality] == rare # ([83] >= 2 || [188] >= 2) && [FCR] == 20 && ([Strength]+[Dexterity] >= 25 || [FRW] >= 30 || [Sockets] == 2 || [MaxHP] >= 30)
[Type] == circlet && [Quality] == rare # ([83] >= 2 || [188] >= 2) && [FCR] == 20 && [Strength] >= 15 && ([FRW] >= 30 || [Sockets] == 2 || [MaxHP]+[MaxMana] >= 35)
[Type] == circlet && [Quality] == rare # ([83] >= 2 || [188] >= 2) && [FCR] == 20 && [Dexterity] >= 15 && ([FRW] >= 30 || [Sockets] == 2 || [MaxHP]+[MaxMana] >= 35)
//[Type] == circlet && [Quality] == rare # ([83] >= 2 || [188] >= 2) && [FCR] == 20 && ([Strength] >= 20 || [Dexterity] >= 15)
[Type] == circlet && [Quality] == rare # ([83] >= 2 || [188] >= 2) && [225] >= 1 && ([Strength] >= 20 || [Dexterity] >= 15 || [FRW] == 30)
//[Type] == circlet && [Quality] == rare


//VISIONARY HELMS
[Type] == helm && [Quality] == rare # [225] >= 1 && [Sockets] >= 2
[Type] == circlet && [Quality] == rare #[225] >= 1 && [Sockets] >= 2


//ARTISANS/JEWELLERS ARMOR\\

([Type] == armor && [Class] == elite || ([Name] >= GothicPlate && [Name] <= AncientArmor)) && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([MaxHP] >= 100 || [FHR] >= 24)
([Name] >= LinkedMail && [Name] <= MagePlate) && [Quality] == magic && [Flag] != ethereal # [Sockets] == 3 && [MaxHP] == 80 && [92] <= 30
([Name] >= GothicPlate && [Name] <= LightPlate) && [Quality] == magic && [Flag] != ethereal # [Sockets] == 3 && [MaxHP] == 80 && [92] <= 30

//ARTISANS/JEWELLERS SHIELDS + 17fhr/30/20/2soc

[Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [FBR] >= 15
([Name] == Kiteshield || [Name] == TowerShield) && [Quality] == magic && [Flag] != ethereal # [Sockets] == 3 && [FBR] >= 30
[Type] == shield && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [FBR] >= 30 && [FHR] >= 17

//RARE GLOVES
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [Strength]+[Dexterity] >= 20 && [39]+[41]+[43] >= 20
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && ([188] >= 2 || [0] >=10 || [2] >= 10) && [39]+[41]+[43] >= 20

//SKILL/IAS MAGIC GLOVES
//[Type] == Gloves && [Quality] == magic # [javelinandspearskilltab] == 3 && [IAS] == 20
//[Type] == Gloves && [Quality] == magic # [bowandcrossbowskilltab] == 3 && [IAS] == 20
//[Type] == Gloves && [Quality] == magic # [passiveandmagicskilltab] == 3 && [IAS] == 20
//[Type] == Gloves && [Quality] == magic # [MartialArtsskilltab] == 3 && [IAS] == 20     

//RARE BOOTS
[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] == 30 && [39]+[41]+[43] >= 80 // 30frw/30+ dual res or 20+tri NO POISON
[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 20 && [2] >= 6 && [39]+[41]+[43] >= 60 // 20+frw/6+dex//25+ dual res or 17+/tri NO POISON
[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FHR] >= 10 && [39]+[41]+[43] >= 80 // 30frw/10fhr/+ 20+dual res or 15+tri NO POISON
[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 10 && [39]+[41]+[43] >= 45 && [79] >= 78 // 10+frw/20+dual res or 15+tri/78+ gf NO POISON

//RARE BELTS
[Type] == belt && ([Quality] == rare || [Quality] == crafted) && [Flag] != ethereal # [FHR] >= 24 && [Strength] >= 24 && ([MaxHP] >= 50 || [ItemGoldBonus] >= 78)
[Type] == belt && [Quality] == crafted # [FCR] == 10 && [FHR] >= 17

// ** RARE WEAPONS SECTION **
//[218]+[224] = foolsmod
//Axes
[Type] == axe && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
[Type] == axe && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 350 && [IAS] >= 30
//([Name] == Waraxe || [Name] == Naga || [Name] == BerserkerAxe) && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
//([Name] == Waraxe || [Name] == Naga || [Name] == BerserkerAxe) && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 350 && [IAS] >= 30

//FLails+
([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 350 && [IAS] >= 30
//([Name] == Flail || [Name] == Knout || [Name] == Scourge) && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
//([Name] == Flail || [Name] == Knout || [Name] == Scourge) && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 350 && [IAS] >= 30

//Scepters
[Type] == scepter && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
[Type] == scepter && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 350 && [IAS] >= 30

//Swords
[Type] == sword && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
[Type] == sword && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 350 && [IAS] >= 30

//Spears
//[Type] == spear && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
//[Type] == spear && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 350 && [IAS] >= 30

//Polearms
//[Type] == polearm && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
//[Type] == polearm && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 350 && [IAS] >= 30

//Bows
[Type] == Bow && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
[Type] == Bow && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 350 && [IAS] >= 30

//4-6 JAV SKILLS 30+ IAS JAVELINS
[Type] == amazonjavelin && ([Quality] == magic || [Quality] == Rare) # [AmazonSkills] >= 2 && [JavelinandSpearskilltab] >= 2 && [IAS] >= 30
[Type] == amazonjavelin && ([Quality] == magic || [Quality] == Rare) # [JavelinandSpearskilltab] >= 4 && [IAS] >= 30
[Type] == amazonbow && [Quality] == rare # [EnhancedDamage] >= 220 && [218] >= 4 && [224] >= 33 && [IAS] >= 10 && [ItemSkillOnHit] >= 1
[Type] == amazonbow && [Quality] == rare # [EnhancedDamage] >= 360 && [IAS] >= 10 && [Ias] >= 10

//BARBARIAN BO HELMS MAGIC+
[Type] == primalhelm && ([Quality] == magic || [Quality] == Rare) && [Flag] != ethereal # ([BarbarianSkills] == 2 || [WarCriesSkillTab] >= 2) && [SkillBattleOrders] >= 3
// UNID ARREAT STYLES
//[Name] == Assault Helmet && [Quality] == Rare 
//[Name] == Avenger guard && [Quality] == Rare
//[Name] == Savage Helmet && [Quality] == Rare   
//[Name] == Slayer Guard  && [Quality] == Rare
//[Name] == ConquerorCrown  && [Quality] == Rare
//[Name] == GuardianCrown  && [Quality] == Rare

//Orbs
([Name] >= Eagleorb && [Name] <= DimensionalShard) && ([Quality] == 4 || [Quality] == 6) # ([SorceressSkills] == 2 || [FireSkillTab] >= 2) && ([Skillfireball] == 3 || [SkillEnchant] == 3)
([Name] >= Eagleorb && [Name] <= DimensionalShard) && ([Quality] == 4 || [Quality] == 6) # ([SorceressSkills] == 2 || [LightningSkillTab] >= 2) && ([SkillLightning] == 3 || [SkillChainLightning] == 3)
([Name] >= Eagleorb && [Name] <= DimensionalShard) && ([Quality] == 4 || [Quality] == 6) # ([SorceressSkills] == 2 || [ColdSkillTab] >= 2) && ([SkillBlizzard] == 3 || [SkillFrozenOrb] == 3)

//Ghost Claws
([Name] >= katar && [Name] <= ScissorsSuwayyah) && [Quality] == rare # [EnhancedDamage] >= 250 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
([Name] >= katar && [Name] <= ScissorsSuwayyah) && [Quality] == rare # [EnhancedDamage] >= 360 && [IAS] >= 30
([Name] >= Handscythe && [Name] <= ScissorsSuwayyah) && [Quality] == rare # [EnhancedDamage] >= 250 && [218] >= 4 && [224] >= 33 && [IAS] >= 10 && [skilllightningsentry] >= 1 
([Name] >= Handscythe && [Name] <= ScissorsSuwayyah) && [Quality] == rare # [EnhancedDamage] >= 360 && [IAS] >= 10 && [skilllightningsentry] >= 1

//Trap claws

([Name] >= Handscythe && [Name] <= ScissorsSuwayyah) && ([Quality] == 4 || [Quality] == 6) # ([AssassinSkills] == 2 || [TrapsSkillTab] >=2) && [skilllightningsentry] == 3

//MAGIC/RARE NECRO SHIELDS

[Type] == voodooheads && [Quality] == magic && [Flag] != ethereal # ([NecromancerSkills] >= 2 || [PoisonAndBoneSkillTab] >= 3) && ([FBR] >= 30 || [FHR] >= 17) && [SkillBoneSpear] == 3
[Type] == voodooheads && [Quality] == rare && [Flag] != ethereal # ([NecromancerSkills] >= 2 || [PoisonAndBoneSkillTab] >= 2) && ([FBR] >= 30 || [FHR] >= 17) && [SkillBoneSpear] == 3

///////////////////////////////////
//////////////SETS[0.6] ///////////
///////////////////////////////////
// ##### Angelic Raiment ###############
//[Name] == RingMail && [Quality] == set // Angelic Mantle
//[Name] == Sabre && [Quality] == set // Angelic Sickle
//[Type] == ring && [Quality] == set # [MaxHP] == 20 // Angelic Halo
//[Type] == amulet && [Quality] == set # [ItemLightRadius] == 3 && [ItemDamageToMana] == 20 // Angelic Wings

// ##### Arcanna's Tricks ##############
//[Type] == amulet && [Quality] == set # [MaxMana] == 15 // Arcanna's Sign
//[Name] == SkullCap && [Quality] == set // Arcanna's Head
//[Name] == LightPlate && [Quality] == set // Arcanna's Flesh
//[Name] == WarStaff && [Quality] == set // Arcanna's Deathwand

// ##### Arctic Gear ###################
//[Name] == QuiltedArmor && [Quality] == set // Arctic Furs
//[Name] == LightBelt && [Quality] == set // Arctic Binding
//[Name] == LightGauntlets && [Quality] == set # [MaxHP] == 20 && [IAS] == 10 // Arctic Mitts
//[Name] == ShortWarBow && [Quality] == set // Arctic Horn

// ##### Berseker's Arsenal ############
//[Name] == Helm && [Quality] == set // Berserker's Headgear
//[Name] == SplintMail && [Quality] == set // Berserker's Hauberk
//[Name] == DoubleAxe && [Quality] == set // Berserker's Hatchet

// ##### Cathan's Traps ################
//[Type] == ring && [Quality] == set # [LifeLeech] == 6 && [NormalDamageReduction] == 2 // Cathan's Seal
//[Type] == amulet && [Quality] == set # [FHR] == 10 && [LightMaxDam] == 5 // Cathan's Sigil
//[Name] == ChainMail && [Quality] == set // Cathan's Mesh
//[Name] == Mask && [Quality] == set // Cathan's Visage

// ##### Civerb's Vestment #############
//[Name] == GrandScepter && [Quality] == set // Civerb's Cudgel
//[Type] == amulet && [Quality] == set # [ManaRecovery] == 40 && [HPRegen] == 4 // Civerb's Icon
//[Name] == LargeShield && [Quality] == set // Civerb's Ward

// ##### Cleglaw's Brace ###############
//[Name] == LongSword && [Quality] == set // Cleglaw's Tooth
//[Name] == ChainGloves && [Quality] == set // Cleglaw's Pincers
//[Name] == SmallShield && [Quality] == set // Cleglaw's Claw

// ##### Death's Disguise ##############
//[Name] == WarSword && [Quality] == set // Death's Touch
//[Name] == LeatherGloves && [Quality] == set // Death's Hand
//[Name] == Sash && [Quality] == set // Death's Guard

// ##### Hsaru's Defense ###############
//[Name] == Buckler && [Quality] == set // Hsarus' Iron Fist
//[Name] == Belt && [Quality] == set # [ColdResist] == 20 && [MaxHP] == 20 // Hsarus' Iron Stay
//[Name] == ChainBoots && [Quality] == set // Hsarus' Iron Heel

// ##### Infernal Tools ################
//[Name] == Cap && [Quality] == set # [FireResist] == 10 && [LightResist] == 10 && [ColdResist] == 10 && [PoisonResist] == 10 // Infernal Cranium
//[Name] == GrimWand && [Quality] == set // Infernal Touch
//[Name] == HeavyBelt && [Quality] == set # [MaxHP] == 20 && [EnhancedDefense] == 25 // Infernal Sign

// ##### Iratha's Finery ###############
//[Name] == HeavyBelt && [Quality] == set # [MinDamage] == 5 // Iratha's Cord
//[Name] == Crown && [Quality] == set # [FireResist] == 30 && [LightResist] == 30 // Iratha's Coil
//[Type] == amulet && [Quality] == set # [PoisonResist] == 30 && [PoisonLength] == -75 // Iratha's Collar
//[Name] == LightGauntlets && [Quality] == set # [ColdResist] == 30 // Iratha's Cuff

// ##### Isenhart's Armory #############
//[Name] == BroadSword && [Quality] == set // Isenhart's Lightbrand
//[Name] == FullHelm && [Quality] == set // Isenhart's Horns
//[Name] == BreastPlate && [Quality] == set // Isenhart's Case
//[Name] == GothicShield && [Quality] == set // Isenhart's Parry

// ##### Milabrega's Regalia ###########
//[Name] == KiteShield && [Quality] == set // Milabrega's Orb
//[Name] == AncientArmor && [Quality] == set // Milabrega's Robe
//[Name] == WarScepter && [Quality] == set // Milabrega's Rod
//[Name] == Crown && [Quality] == set # [MaxHP] == 15 && [MaxMana] == 15 // Milabrega's Diadem

// ##### Sigon's Steel #################
//[Name] == GreatHelm && [Quality] == set // Sigon's Visor
//[Name] == GothicPlate && [Quality] == set // Sigon's Shelter
//[Name] == Greaves && [Quality] == set // Sigon's Sabot
//[Name] == TowerShield && [Quality] == set // Sigon's Guard
//[Name] == PlatedBelt && [Quality] == set // Sigon's Warp
//[Name] == Gauntlets && [Quality] == set // Sigon's Gage

// ##### Tancred's Battlegear ##########
//[Name] == BoneHelm && [Quality] == set // Tancred's Skull
//[Name] == FullPlateMail && [Quality] == set // Tancred's Spine
//[Name] == Boots && [Quality] == set # [StaminaRecoveryBonus] == 25 && [Dexterity] == 10 // Tancred's Hobnails
//[Name] == MilitaryPick && [Quality] == set // Tancred's Crowbill
//[Type] == amulet && [Quality] == set # [MagicDamageReduction] == 1 && [NormalDamageReduction] == 2 // Tancred's Weird

// ##### Vidala's Rig ##################
//[Type] == amulet && [Quality] == set # [ColdResist] == 20 && [MaxMana] == 15 // Vidala's Snare
//[Name] == LongBattleBow && [Quality] == set // Vidala's Barb
//[Name] == LeatherArmor && [Quality] == set // Vidala's Ambush
//[Name] == LightPlatedBoots && [Quality] == set // Vidala's Fetlock

// ##### Aldur's Watchtower ############
//[Name] == Hunter'sGuise && [Quality] == set // Aldur's Stony Gaze
//[Name] == BattleBoots && [Quality] == set // Aldur's Advance
//[Name] == ShadowPlate && [Quality] == set // Aldur's Deception
//[Name] == JaggedStar && [Quality] == set // Aldur's Rhythm

// ##### Bul Kathos' Children ##########
//[Name] == ColossusBlade && [Quality] == set // Bul-Kathos' Sacred Charge
//[Name] == MythicalSword && [Quality] == set // Bul-Kathos' Tribal Guardian

// ##### Cow King's Leathers ###########
//[Name] == WarHat && [Quality] == set // Cow King's Horns
//[Name] == StuddedLeather && [Quality] == set // Cow King's Hide
//[Name] == HeavyBoots && [Quality] == set # [Dexterity] == 20 && [ItemMagicBonus] == 25 // Cow King's Hooves

// ##### The Disciple ##################
//[Type] == amulet && [Quality] == set # [ItemAllSkills] == 1 && [ColdResist] == 18 // Telling of Beads
//[Name] == BrambleMitts && [Quality] == set // Laying of Hands
//[Name] == DuskShroud && [Quality] == set // Dark Adherent
//[Name] == DemonhideBoots && [Quality] == set // Rite of Passage
//[Name] == MithrilCoil && [Quality] == set // Credendum

// ##### Griswold's Legacy #############
//[Name] == OrnatePlate && [Quality] == set # [Defense] >= 950 // Griswold's Heart
//[Name] == Corona && [Quality] == set # [EnhancedDefense] >= 75 // Griswold's Valor
//[Name] == Caduceus && [Quality] == set # [Sockets] >= 4 && [EnhancedDamage] >= 240 // Griswold's Redemption
//[Name] == VortexShield && [Quality] == set # [Defense] >= 333 // Griswold's Honor

// ##### Heaven's Brethren #############
//[Name] == Cuirass && [Quality] == set // Haemosu's Adamant
//[Name] == ReinforcedMace && [Quality] == set // Dangoon's Teaching
//[Name] == Ward && [Quality] == set // Taebaek's Glory
//[Name] == SpiredHelm && [Quality] == set // Ondal's Almighty

// ##### Hwanin's Majesty ##############
//[Name] == GrandCrown && [Quality] == set // Hwanin's Splendor
//[Name] == Bill && [Quality] == set // Hwanin's Justice
//[Name] == TigulatedMail && [Quality] == set // Hwanin's Refuge
//[Name] == Belt && [Quality] == set # [LightMinDam] == 3 && [LightMaxDam] == 33 // Hwanin's Blessing

// ##### Immortal King #################
//[Name] == WarBelt && [Quality] == set // Immortal King's Detail
//[Name] == AvengerGuard && [Quality] == set // Immortal King's Will
//[Name] == OgreMaul && [Quality] == set // Immortal King's Stone Crusher
//[Name] == SacredArmor && [Quality] == set // Immortal King's Soul Cage
//[Name] == WarGauntlets && [Quality] == set // Immortal King's Forge
//[Name] == WarBoots && [Quality] == set // Immortal King's Pillar

// ##### M'avina's Battle Hymn #########
//[Name] == Diadem && [Quality] == set // M'avina's True Sight
//[Name] == GrandMatronBow && [Quality] == set // M'avina's Caster
//[Name] == KrakenShell && [Quality] == set // M'avina's Embrace
//[Name] == BattleGauntlets && [Quality] == set // M'avina's Icy Clutch
//[Name] == SharkskinBelt && [Quality] == set // M'avina's Tenet

// ##### Natalya's Odium ###############
//[Name] == GrimHelm && [Quality] == set // Natalya's Totem
//[Name] == ScissorsSuwayyah && [Quality] == set // Natalya's Mark
//[Name] == LoricatedMail && [Quality] == set // Natalya's Shadow
//[Name] == MeshBoots && [Quality] == set // Natalya's Soul

// ##### Naj's Ancient Vestige #########
//[Name] == Circlet && [Quality] == set // Naj's Circlet
//[Name] == HellforgePlate && [Quality] == set // Naj's Light Plate
//[Name] == ElderStaff && [Quality] == set // Naj's Puzzler

// ##### Orphan's Call #################
//[Name] == WingedHelm && [Quality] == set // Guillaume's Face
//[Name] == RoundShield && [Quality] == set // Whistan's Guard
//[Name] == SharkskinGloves && [Quality] == set // Magnus' Skin
//[Name] == BattleBelt && [Quality] == set // Wilhelm's Pride

// ##### Sander's Folly ################
//[Name] == Cap && [Quality] == set # [ItemMagicBonus] == 35 // Sander's Paragon
//[Name] == BoneWand && [Quality] == set // Sander's Superstition
//[Name] == HeavyGloves && [Quality] == set # [MaxHP] == 40 // Sander's Taboo
//[Name] == HeavyBoots && [Quality] == set # [Dexterity] == 10 && [Strength] == 5 // Sander's Riprap

// ##### Sazabi's Grand Tribute ########
//[Name] == Basinet && [Quality] == set // Sazabi's Mental Sheath
//[Name] == CrypticSword && [Quality] == set // Sazabi's Cobalt Redeemer
//[Name] == BalrogSkin && [Quality] == set // Sazabi's Ghost Liberator

// ##### Tal Rasha's Wrappings #########
//[Name] == SwirlingCrystal && [Quality] == set // Tal Rasha's Lidless Eye
//[Name] == DeathMask && [Quality] == set // Tal Rasha's Horadric Crest
//[Name] == LacqueredPlate && [Quality] == set # [Defense] >= 941 // Tal Rasha's Guardianship
//[Type] == amulet && [Quality] == set # [SorceressSkills] == 2 // Tal Rasha's Adjucation
//[Name] == MeshBelt && [Quality] == set # [ItemMagicBonus] >= 15 // Tal Rasha's Fine-Spun Cloth

// ##### Trang-Oul's Avatar ############
//[Name] == BoneVisage && [Quality] == set // Trang-Oul's Guise
//[Name] == ChaosArmor && [Quality] == set // Trang-Oul's Scales
//[Name] == CantorTrophy && [Quality] == set // Trang-Oul's Wing
//[Name] == TrollBelt && [Quality] == set // Trang-Oul's Girth
//[Name] == HeavyBracers && [Quality] == set // Trang-Oul's Claws


Last edited by 1NferNo_666 on Sun Aug 01, 2010 7:56 pm; edited 8 times in total
Back to top
IAmTore
User
User


Joined: 05 Apr 2010
My Posts
Location: Cloudy Town
PostPosted: Wed Jul 14, 2010 11:14 pm    Post subject: Reply with quote

After useing the nip checker i got this
Code:

[Name] == MeshArmor && [Quality] == unique [Flag] == ethereal # [EnhancedDefense] == 220 // Shaftstop
   Alias Errors      :   uniqu

[Name] == WireFleece && [Quality] == unique && [Flag] == ethereal # [EnhancedDefense] == 200 && [magicdamagereduction] == 20 && [damagereduction] == 20 // The Gladiator's Bane
   Alias Errors      :   damagereduction

[Name] == MithrilCoil && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 140 && [Vitality] >= 40 && [DamageResist] >= 15 && // Verdungo's Hearty Cord
   Eval error      :   After #
 
[Name] == BoneFlame && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] == 150 && [FireResist] == 30 && [necromancerskills] == 3 // BoneFlame
   Alias Errors      :   boneflame

[Name] == Caduceus && [Quality] == unique # [EnhancedDamage] >= 290 && [PaliCombatSkillTab] >= 4 && [DamageReduction] == 7 && [PlusDamage] == 85 && [itemtohitpercentperlevel] = 200 // Astreon's Iron Ward
   Alias Errors      :   damagereduction plusdamage

[Name] == ColossusBlade && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 && ([Durability >= 15 || [ToHit] >= 3) // Breath of the Dying
   Alias Errors      :   durability>=15||[tohit

[Name] == cm3 && [Quality] == 4 # [TrapsSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
   Code Sanity Check   :   4=[magic]

[Name] == cm3 && [Quality] == 4 # [JavelinAndSpearSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
   Code Sanity Check   :   4=[magic]

[Name] == cm3 && [Quality] == 4 # [ElementalSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
   Code Sanity Check   :   4=[magic]

[Name] == cm3 && [Quality] == 4 # [FireSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
   Code Sanity Check   :   4=[magic]

[Name] == cm3 && [Quality] == 4 # [ColdSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
   Code Sanity Check   :   4=[magic]

[Name] == cm3 && [Quality] == 4 # [LightningSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
   Code Sanity Check   :   4=[magic]

[Name] == cm3 && [Quality] == 4 # [PaliCombatSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
   Code Sanity Check   :   4=[magic]

[Name] == cm3 && [Quality] == 4 # [PoisonAndBoneSkillTab] == 1 && ([MaxHp] >= 30 || [FHR] >= 12)
   Code Sanity Check   :   4=[magic]

[Name] == cm3 && [Quality] == 4 # [39]+[41]+[43] >= 36 && ([MaxHp] >= 27 || [FRW] == 7 || [FHR] == 12 || [0] == 6 || [2] == 6 || [79] >= 39) // 15res + 27+life,fhr,frw,6str,6dex,39+gf
   Code Sanity Check   :   4=[magic] 39=[fireresist] 41=[lightresist] 43=[coldresist] 0=[strength] 2=[dexterity] 79=[itemgoldbonus]

[Name] == cm3 && [Quality] == 4 # [MaxHp]+[MaxMana] >= 80
   Code Sanity Check   :   4=[magic]

[Name] == cm1 && [Quality] == 4 # [MaxHP] >= 20 && ([MaxMana] >= 15 || [39] >= 11 || [41] >= 11 || [43] >= 11 || [45] >= 11)
   Code Sanity Check   :   4=[magic] 39=[fireresist] 41=[lightresist] 43=[coldresist] 45=[poisonresist]

[Name] == cm1 && [Quality] == 4 # [Fhr] >= 5 && ([MaxMana] >= 15 || [39] >= 11 || [41] >= 11 || [43] >= 11 || [45] >= 11)
   Code Sanity Check   :   4=[magic] 39=[fireresist] 41=[lightresist] 43=[coldresist] 45=[poisonresist]

[Name] == cm1 && [Quality] == 4 # [MaxDamage] >= 3 && ([MaxHP] >= 20 || [FHR] >= 5 || [FRW] >= 3 || [0] >= 2 || [2] >=2 || [79] >= 6)
   Code Sanity Check   :   4=[magic] 0=[strength] 2=[dexterity] 79=[itemgoldbonus]

[Name] == cm1 && [Quality] == 4 # [MaxDamage] == 4 && [ToHit] >= 10 //4max +> 10ar (yes its possible)
   Code Sanity Check   :   4=[magic]

[Name] == cm1 && [Quality] == 4 # [58] >= 175 //poisondam > 100
   Code Sanity Check   :   4=[magic] 58=[poisonmaxdam]

[Name] == cm1 && [Quality] == 4 # [39] >= 5 && [41] >= 5 && [FHR] >= 5 //3+ all res
   Code Sanity Check   :   4=[magic] 39=[fireresist] 41=[lightresist]

[Name] == cm1 && [Quality] == 4 # [MaxMana] >= 17 && ([FRW] >= 3 || [FHR] >= 5 || [0] >= 2 || [2] >= 2)
   Code Sanity Check   :   4=[magic] 0=[strength] 2=[dexterity]

[Type] == jewel && [Quality] == magic # ([IAS] == 15 || [MaxHp] >= 20 || [FHR] == 7 || [94] == -15) && ([MaxDamage] >= 15 || [ToHit] >= 100 || [39]+[41] >=22 || [39] >= 30 || [41] >= 30 || [43] >=30 || [45] >= 30)
   Code Sanity Check   :   94=[itemlevelreqpct] 39=[fireresist] 41=[lightresist] 43=[coldresist] 45=[poisonresist]

[Type] == jewel && [Quality] == magic # ([Dexterity] >= 7 || [Strength] >= 7) && ([MaxDamage] >= 12 || [ToHit] >= 90 || [39]+[41] >=22 || [39] >=25 || [41] >=25 || [43] >=25 || [45] >=25)
   Code Sanity Check   :   39=[fireresist] 41=[lightresist] 43=[coldresist] 45=[poisonresist]

[Type] == jewel && [Quality] == rare # [FHR] >= 7 && ([0] >= 7 || [2] >= 7 || [EnhancedDamage] >= 21 || [39]+[41]+[43]+[45] >= 27)
   Code Sanity Check   :   0=[strength] 2=[dexterity] 39=[fireresist] 41=[lightresist] 43=[coldresist] 45=[poisonresist]

[Type] == jewel && [Quality] == 6 # [0] >= 7 && [2] == 7 // 7+str && 7 +dex
   Code Sanity Check   :   6=[rare] 0=[strength] 2=[dexterity]

[Type] == Ring && [Quality] <= 8 # [FCR] == 10 && [80] >= 20 // <= crafted fcr/20mf ring
   Code Sanity Check   :   8=[crafted] 80=[itemmagicbonus]

[Type] == Ring && [Quality] <= 8 # [FCR] == 10 && [Maxhp] >= 25 && ([dexterity] >= 10 || [strength] >= 15 || [MaxMana] >= 45)
   Code Sanity Check   :   8=[crafted]

[Type] == Ring && [Quality] <= 8 # [FCR] == 10 && [dexterity]+[strength] >= 25
   Code Sanity Check   :   8=[crafted]

[Type] == Ring && [Quality] <= 8 # [FCR] == 10 && [Mana] >= 55 && ([dexterity] >= 10 || [strength] >= 15)
   Code Sanity Check   :   8=[crafted]

[Type] == Ring && [Quality] == 8 # ([strength] >= 21 || [Maxhp] >= 41)
   Code Sanity Check   :   8=[crafted]

[Type] == Ring && [Quality] <= 8 # [FCR] == 10 && ([strength] >= 20 || [dexterity] == 15)
   Code Sanity Check   :   8=[crafted]

[Type] == amulet && [Quality] == 4 # [80] == 50  //50mf ring
   Code Sanity Check   :   4=[magic] 80=[itemmagicbonus]

[Type] == amulet && [Quality] == magic # ([83] >= 2 || [188] >= 3) && ([MaxHP] >= 99 || [Dexterity] >= 30 || [FCR] >= 10 || [Strength] >= 30)
   Code Sanity Check   :   83=[itemaddclassskills] 188=[itemaddskilltab]

[Type] == Amulet && [Quality] <= 8 # ([83] >= 2 || [188] >= 2) && [80] >= 20
   Code Sanity Check   :   8=[crafted] 83=[itemaddclassskills] 188=[itemaddskilltab] 80=[itemmagicbonus]

[Type] == Amulet && [Quality] <= 8 # ([83] >= 2 || [188] >= 2) && [FCR] >= 10 && [strength] >= 15 && [dexterity] >= 10
   Code Sanity Check   :   8=[crafted] 83=[itemaddclassskills] 188=[itemaddskilltab]

[Type] == Amulet && [Quality] <= 8 # ([83] >= 2 || [188] >= 2) && [FCR] >= 10 && [strength] >= 15 && [Maxhp] >= 30
   Code Sanity Check   :   8=[crafted] 83=[itemaddclassskills] 188=[itemaddskilltab]

[Type] == Amulet && [Quality] <= 8 # ([83] >= 2 || [188] >= 2) && [FCR] >= 10 && [dexterity] >= 15 && [Maxhp] >= 30
   Code Sanity Check   :   8=[crafted] 83=[itemaddclassskills] 188=[itemaddskilltab]

[Type] == Amulet && [Quality] <= 8 # ([83] >= 2 || [188] >= 2) && [FCR] >= 10 && [strength] >= 15 && [39]+[41]+[43]+[45] >= 35
   Code Sanity Check   :   8=[crafted] 83=[itemaddclassskills] 188=[itemaddskilltab] 39=[fireresist] 41=[lightresist] 43=[coldresist] 45=[poisonresist]

[Type] == Amulet && [Quality] <= 8 # ([83] >= 2 || [188] >= 2) && [FCR] >= 10 && [dexterity] >= 15 && [39]+[41]+[43]+[45] >= 35
   Code Sanity Check   :   8=[crafted] 83=[itemaddclassskills] 188=[itemaddskilltab] 39=[fireresist] 41=[lightresist] 43=[coldresist] 45=[poisonresist]

[Type] == Amulet && [Quality] <= 8 # ([83] >= 2 || [188] >= 2) && [FCR] >= 10 && ([MaxHP] >= 30 || [MaxMana] >= 50) && [39]+[41]+[43] >= 40
   Code Sanity Check   :   8=[crafted] 83=[itemaddclassskills] 188=[itemaddskilltab] 39=[fireresist] 41=[lightresist] 43=[coldresist]

[Type] == Amulet && [Quality] <= 8 # ([83] >= 2 || [188] >= 2) && [FCR] >= 10 && ([MaxHP]+[MaxMana] >= 50) && [Strength]+[Dexterity] >= 20
   Code Sanity Check   :   8=[crafted] 83=[itemaddclassskills] 188=[itemaddskilltab]

[Type] == Amulet && [Quality] <= 8 # ([83] >= 2 || [188] >= 2) && [FCR] >= 10 && [Strength]+[Dexterity] >= 30
   Code Sanity Check   :   8=[crafted] 83=[itemaddclassskills] 188=[itemaddskilltab]

[Type] == Amulet && [Quality] <= 8 # ([83] >= 2 || [188] >= 2) && [FCR] >= 10 && [strength] >= 15 && [MaxMana] >= 50
   Code Sanity Check   :   8=[crafted] 83=[itemaddclassskills] 188=[itemaddskilltab]

[Type] == Amulet && [Quality] <= 8 # ([83] >= 2 || [188] >= 2) && [FCR] >= 10 && [dexterity] >= 15 && [MaxMana] >= 50
   Code Sanity Check   :   8=[crafted] 83=[itemaddclassskills] 188=[itemaddskilltab]

[Type] == Amulet && [Quality] <= 8 # ([83] >= 2 || [188] >= 2) && [FCR] >= 10 && [39]+[41]+[43]+[45] >= 75
   Code Sanity Check   :   8=[crafted] 83=[itemaddclassskills] 188=[itemaddskilltab] 39=[fireresist] 41=[lightresist] 43=[coldresist] 45=[poisonresist]

[Type] == Amulet && [Quality] <= 8 # ([83] >= 2 || [188] >= 2) && [39]+[41]+[43] >= 30 && ([Strength]+[Dexterity] >= 30 || [MaxHP] >= 30 || [MaxMana] >= 50)
   Code Sanity Check   :   8=[crafted] 83=[itemaddclassskills] 188=[itemaddskilltab] 39=[fireresist] 41=[lightresist] 43=[coldresist]

[Type] == circlet && [Quality] == rare # ([83] >= 2 || [188] >= 2) && [FCR] == 20 && ([Strength]+[Dexterity] >= 25 || [FRW] >= 30 || [Sockets] == 2 || [MaxHP] >= 30)
   Code Sanity Check   :   83=[itemaddclassskills] 188=[itemaddskilltab]

[Type] == circlet && [Quality] == rare # ([83] >= 2 || [188] >= 2) && [FCR] == 20 && [Strength] >= 15 && ([FRW] >= 30 || [Sockets] == 2 || [MaxHP]+[MaxMana] >= 35)
   Code Sanity Check   :   83=[itemaddclassskills] 188=[itemaddskilltab]

[Type] == circlet && [Quality] == rare # ([83] >= 2 || [188] >= 2) && [FCR] == 20 && [Dexterity] >= 15 && ([FRW] >= 30 || [Sockets] == 2 || [MaxHP]+[MaxMana] >= 35)
   Code Sanity Check   :   83=[itemaddclassskills] 188=[itemaddskilltab]

[Type] == circlet && [Quality] == rare # ([83] >= 2 || [188] >= 2) && [225] >= 1 && ([Strength] >= 20 || [Dexterity] >= 15 || [FRW] == 30)
   Code Sanity Check   :   83=[itemaddclassskills] 188=[itemaddskilltab] 225=[itemtohitpercentperlevel]

[Type] == helm && [Quality] == rare # [225] >= 1 && [Sockets] >= 2
   Code Sanity Check   :   225=[itemtohitpercentperlevel]

[Type] == circlet && [Quality] == rare #[225] >= 1 && [Sockets] >= 2
   Code Sanity Check   :   225=[itemtohitpercentperlevel]

([Name] >= LinkedMail && [Name] <= MagePlate) && [Quality] == magic && [Flag] != ethereal # [Sockets] == 3 && [MaxHP] == 80 && [92] <= 30
   Code Sanity Check   :   92=[itemlevelreq]

([Name] >= GothicPlate && [Name] <= LightPlate) && [Quality] == magic && [Flag] != ethereal # [Sockets] == 3 && [MaxHP] == 80 && [92] <= 30
   Code Sanity Check   :   92=[itemlevelreq]

[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [Strength]+[Dexterity] >= 20 && [39]+[41]+[43] >= 20
   Code Sanity Check   :   39=[fireresist] 41=[lightresist] 43=[coldresist]

[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && ([188] >= 2 || [0] >=10 || [2] >= 10) && [39]+[41]+[43] >= 20
   Code Sanity Check   :   188=[itemaddskilltab] 0=[strength] 2=[dexterity] 39=[fireresist] 41=[lightresist] 43=[coldresist]

[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] == 30 && [39]+[41]+[43] >= 60 // 30frw/30+ dual res or 20+tri NO POISON
   Code Sanity Check   :   39=[fireresist] 41=[lightresist] 43=[coldresist]

[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 20 && [2] >= 6 && [39]+[41]+[43] >= 50 // 20+frw/6+dex//25+ dual res or 17+/tri NO POISON
   Code Sanity Check   :   2=[dexterity] 39=[fireresist] 41=[lightresist] 43=[coldresist]

[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FHR] >= 10 && [39]+[41]+[43] >= 45 // 30frw/10fhr/+ 20+dual res or 15+tri NO POISON
   Code Sanity Check   :   39=[fireresist] 41=[lightresist] 43=[coldresist]

[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 10 && [39]+[41]+[43] >= 45 && [79] >= 78 // 10+frw/20+dual res or 15+tri/78+ gf NO POISON
   Code Sanity Check   :   39=[fireresist] 41=[lightresist] 43=[coldresist] 79=[itemgoldbonus]

[Type] == axe && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
   Code Sanity Check   :   218=[itemmaxdamageperlevel] 224=[itemtohitperlevel]

([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
   Code Sanity Check   :   218=[itemmaxdamageperlevel] 224=[itemtohitperlevel]

[Type] == scepter && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
   Code Sanity Check   :   218=[itemmaxdamageperlevel] 224=[itemtohitperlevel]

[Type] == sword && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
   Code Sanity Check   :   218=[itemmaxdamageperlevel] 224=[itemtohitperlevel]

[Type] == Bow && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
   Code Sanity Check   :   218=[itemmaxdamageperlevel] 224=[itemtohitperlevel]

[Type] == amazonbow && [Quality] == rare # [EnhancedDamage] >= 220 && [218] >= 4 && [224] >= 33 && [IAS] >= 10 && [ItemSkillOnHit] >= 1
   Code Sanity Check   :   218=[itemmaxdamageperlevel] 224=[itemtohitperlevel]

([Name] >= Eagleorb && [Name] <= DimensionalShard) && ([Quality] == 4 || [Quality] == 6) # ([SorceressSkills] == 2 || [FireSkillTab] >= 2) && ([Skillfireball] == 3 || [SkillEnchant] == 3)
   Code Sanity Check   :   4=[magic] 6=[rare]

([Name] >= Eagleorb && [Name] <= DimensionalShard) && ([Quality] == 4 || [Quality] == 6) # ([SorceressSkills] == 2 || [LightningSkillTab] >= 2) && ([SkillLightning] == 3 || [SkillChainLightning] == 3)
   Code Sanity Check   :   4=[magic] 6=[rare]

([Name] >= Eagleorb && [Name] <= DimensionalShard) && ([Quality] == 4 || [Quality] == 6) # ([SorceressSkills] == 2 || [ColdSkillTab] >= 2) && ([SkillBlizzard] == 3 || [SkillFrozenOrb] == 3)
   Code Sanity Check   :   4=[magic] 6=[rare]

([Name] >= Handscythe && [Name] <= ScissorsSuwayyah) && [Quality] == rare # [EnhancedDamage] >= 250 && [218] >= 4 && [224] >= 33 && [IAS] >= 10 && [skilllightningsentry] >= 1
   Code Sanity Check   :   218=[itemmaxdamageperlevel] 224=[itemtohitperlevel]

([Name] >= Handscythe && [Name] <= ScissorsSuwayyah) && ([Quality] == 4 || [Quality] == 6) # ([AssassinSkills] == 2 || [TrapsSkillTab] >=2) && [skilllightningsentry] == 3
   Code Sanity Check   :   4=[magic] 6=[rare]

PASS : 214
FAIL : 6




Fix it and ill test ofc. Im useing 3.0
Back to top
1NferNo_666
User
User


Joined: 13 Aug 2008
My Posts

PostPosted: Wed Jul 14, 2010 11:36 pm    Post subject: Reply with quote

ty, edited
Back to top
balthazal2
User
User


Joined: 23 Jun 2010
My Posts

PostPosted: Thu Jul 15, 2010 1:11 am    Post subject: Reply with quote

Its an honor to see u used my whites script. I've made a few additions to it since. Thanks
Back to top
BabySealClubber
User
User


Joined: 26 May 2010
My Posts

PostPosted: Thu Jul 15, 2010 11:54 am    Post subject: Reply with quote

Code:
[Name] == SpiredHelm && [Quality] == unique # [PassiveColdMastery] == 15 && [Dexterity] == 20 && [magicresist] == 9 // Nightwing's Veil


I could of sworn Nightwing's Veil has cold absorb, not magic resist. Shouldn't it look like this?

Code:
[Name] == SpiredHelm && [Quality] == unique # [PassiveColdMastery] == 15 && [Dexterity] == 20 && [itemcoldabsorb] == 9 // Nightwing's Veil
Back to top
1NferNo_666
User
User


Joined: 13 Aug 2008
My Posts

PostPosted: Thu Jul 15, 2010 10:03 pm    Post subject: Reply with quote

BabySealClubber wrote:
Code:
[Name] == SpiredHelm && [Quality] == unique # [PassiveColdMastery] == 15 && [Dexterity] == 20 && [magicresist] == 9 // Nightwing's Veil


I could of sworn Nightwing's Veil has cold absorb, not magic resist. Shouldn't it look like this?

Code:
[Name] == SpiredHelm && [Quality] == unique # [PassiveColdMastery] == 15 && [Dexterity] == 20 && [itemcoldabsorb] == 9 // Nightwing's Veil


your right, ty
Back to top
1NferNo_666
User
User


Joined: 13 Aug 2008
My Posts

PostPosted: Wed Jul 21, 2010 8:29 am    Post subject: Reply with quote

will provide an update on the magic/rares
Back to top
Kamikaze17
User
User


Joined: 29 Jun 2010
My Posts

PostPosted: Fri Jul 23, 2010 10:50 am    Post subject: Reply with quote

using it, seems good for now

ty for this
Back to top
gamer4156
User
User


Joined: 23 Jul 2010
My Posts

PostPosted: Fri Jul 23, 2010 11:08 am    Post subject: Reply with quote

this picks up all high runes right, not very good at coding but I see the line that says ist to zod and I am assuming that picks up all between those?
Back to top
Kamikaze17
User
User


Joined: 29 Jun 2010
My Posts

PostPosted: Fri Jul 23, 2010 12:16 pm    Post subject: Reply with quote

Quote:
this picks up all high runes right, not very good at coding but I see the line that says ist to zod and I am assuming that picks up all between those?


you're right
Back to top
1NferNo_666
User
User


Joined: 13 Aug 2008
My Posts

PostPosted: Sat Jul 31, 2010 10:18 pm    Post subject: Reply with quote

updated
Back to top
1NferNo_666
User
User


Joined: 13 Aug 2008
My Posts

PostPosted: Sat Jul 31, 2010 10:18 pm    Post subject: Reply with quote

updated
Back to top
Skraelos
User
User


Joined: 12 Feb 2005
My Posts

PostPosted: Sat Jul 31, 2010 10:22 pm    Post subject: Reply with quote

Your pickit is... strange. Why 'plusdefense' check on CoA? It's not something people pay extra for, unless it's total perf.

And once again, you pick Mal+. Why? Mal/Ist/Gul worth nothing. Even CoA 1 sock 10 dr 20 res worths more.

I can't see any average level dude. You need to decide whether this pickit is for greedy people with a lot of free time or for people willing to see about 1-2 items per day.
Back to top
1NferNo_666
User
User


Joined: 13 Aug 2008
My Posts

PostPosted: Sat Jul 31, 2010 10:26 pm    Post subject: Reply with quote

Skraelos wrote:
Your pickit is... strange. Why 'plusdefense' check on CoA? It's not something people pay extra for, unless it's total perf.

And once again, you pick Mal+. Why? Mal/Ist/Gul worth nothing. Even CoA 1 sock 10 dr 20 res worths more.

I can't see any average level dude. You need to decide whether this pickit is for greedy people with a lot of free time or for people willing to see about 1-2 items per day.


this pickit is for people that are fucking tired of getting all the junks item that wont sell for under 50fg except perfect non upped and putting all the junks on the ground

edit : ill take these runs off, agreed they useless
Back to top
Skraelos
User
User


Joined: 12 Feb 2005
My Posts

PostPosted: Sat Jul 31, 2010 10:39 pm    Post subject: Reply with quote

Well... Then again. You have Homunculus and Jalal's 200ed, right? You do realize that even if you combine them, they'll still be cheaper than an unid CoA, right?

That's still a problem, dude. I know because I've gone through this too. I went easy on some items though they were worthless even with perfect stats, and I was way too strict on some other items.

Your rings section is quite strange too: the only worthy rings right now are raven 20/250 and wisp 20/20. Wisp 20/20 is actually the most expensive unique ring. You don't even pick it up.

Ladder sojs worth about 5 fg right now at EuScL, I'm pretty sure the situation is similar on other realms as well.

I can go on and on about these things, because, as I've stated above, I've went through this myself.
Back to top
Display posts from previous:   
Post new topic   Reply to topic    The Edge of Nowhere Forum Index -> D2NT Support All times are GMT - 5 Hours
Goto page 1, 2  Next
Page 1 of 2

 


Donations this month: $33
Server cost this month: $120
Surplus Donations: $8

Donators this month: Mesmer



Spelling by SpellingCow.

blueGray theme by Nuttzy    

One of the largest message boards on the web !


membersemails