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Home | Forums | IRC | BHFiles

Support for Show Monsters On Automap
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Mc God
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Joined: 30 Jan 2006
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PostPosted: Fri Jun 20, 2008 11:59 am    Post subject: Reply with quote

I forgot you could do this, thanks.
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Manc3
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Joined: 23 Sep 2007
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PostPosted: Fri Jun 20, 2008 12:01 pm    Post subject: Reply with quote

Thanks, works great with reveal further.
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Flaming_cows
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PostPosted: Fri Jun 20, 2008 12:03 pm    Post subject: Reply with quote

Can we get a screenshot?
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RonaldMcDOnald
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Joined: 06 Sep 2002
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Location: SWEDEN
PostPosted: Fri Jun 20, 2008 12:05 pm    Post subject: Reply with quote

it workes fine, but its really sucky that you cant see the HP of any monsters/bosses.
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Ultratech
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Joined: 07 May 2007
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PostPosted: Fri Jun 20, 2008 12:05 pm    Post subject: Reply with quote

This could be done without the names showing on the map, but to do that I would have to change every monsters name and make it blank.

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Flaming_cows
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PostPosted: Fri Jun 20, 2008 12:08 pm    Post subject: Reply with quote

Wonderful. Also, BH RS account mirror added.
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sttttc
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PostPosted: Fri Jun 20, 2008 12:08 pm    Post subject: Reply with quote

nice job yo, very useful
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Sunflash.
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Joined: 13 Mar 2008
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PostPosted: Fri Jun 20, 2008 12:27 pm    Post subject: Reply with quote

this was originally released in kuk's mod, dont take credit for it...
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Ultratech
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PostPosted: Fri Jun 20, 2008 12:34 pm    Post subject: Reply with quote

Sunflash. wrote:
this was originally released in kuk's mod, dont take credit for it...

I never took credit for it. I figured this out before I heard anything about it. I already stated in my mod that I made everything from scratch, or used some pre-made stuff.
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Taaz
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Joined: 28 Jan 2006
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Location: Fuck you.
PostPosted: Fri Jun 20, 2008 12:35 pm    Post subject: Reply with quote

Being just a mod, meaning this only modifies client-sided data, means this is completely undetectable, right?

I'm not sure how the whole process works, if anyone would mind to enlighten me a bit.

Thanks.
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Ultratech
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PostPosted: Fri Jun 20, 2008 12:36 pm    Post subject: Reply with quote

I wouldn't say undetectable, but they aren't scanning for these files that I know of. They haven't scanned for them at all. Just the TMC files. There are even some blizz reps that use mods.
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Flaming_cows
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PostPosted: Fri Jun 20, 2008 12:37 pm    Post subject: Reply with quote

Nothing is undetectable as long as you run Warden code directly. On the scale of obviousness, this ranks pretty high, since Warden has a long history of checksumming various D2 files, which this alters. As for how likely it is that this will be banned for, that's probably very low since historically Blizzard hasn't cared much about modding.
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sttttc
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PostPosted: Fri Jun 20, 2008 12:43 pm    Post subject: Reply with quote

anyone saw the evil force in act1? lmao
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Ultratech
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PostPosted: Fri Jun 20, 2008 12:44 pm    Post subject: Reply with quote

sttttc wrote:
anyone saw the evil force in act1? lmao

Shhh. Let them find it, because then it's funny.

Edit: Almost forgot an important piece of this. You won't see unique monsters in color, that's another part of the mod. I'll upload it real quick.
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Ultratech
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PostPosted: Fri Jun 20, 2008 12:52 pm    Post subject: Reply with quote

Download 1 - Media Fire
Download 2 - File Factory
Download 3 - RapidShare


Updated. Add local>lng>eng>.tbl files. These mod the monster names, allowing you to see the unique monsters in red on the map. Also shows champions and the other classes. There are a few other text mods, such as scrolls will appear () for tps and () for ids. Same goes for super healing/mana (appear as @).The table editor is included though so you can change anything if you want.

It also added the .bin files for some reason. Delete those, don't need them.
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